Post #046 - 04/08/2025 - Monday
Trying to get back into the rhythm, been caught up with other stuff outside of game dev lately. I set up a LinkedIn newsletter that compiles these devlog posts into a monthly post. Also bought a Steam Deck with my tax return, so I’ve been testing the game on that too, it runs great!
Code Cleanup and Structure Pass: Refactored core scripts for better clarity and reusability. Player code, helpers, and camera logic have all been reorganised into neater groups.
Dual Cutscene System Begun: Working off the medication cutscene system, I’ve made it more flexible. One mode supports rotoscoped animation (like the medication sequences), while the other is designed for traditional, frame-by-frame story scenes (which you can flick through at your own pace).
Cutscene System