Hello!
I’m Benny!
A proud Wardandi Noongar that loves a good creative challenge!
Outside of my day job, I’m working on my next big game ‘Shadow Strike’ and an untitled EP.
Hopefully they’ll be completed by 2025/2026.
PEACE & LOVE
(This is me at the Aquarium)
Latest Update
Shadow Strike Devlog:
Post #041 - 23/06/2025 - Monday
Fixed the layering issues with the player sprites. Turns out sometimes the depth values were ending up equal, which messed up the draw order. Simple fix in the end.
Before: depth = _depth+(i*0.1); // *i so that helmet is on head, torso is on legs, etc
After: depth = _depth+(i+1); // +i so that helmet is on head, torso is on legs, etc
Consistent Layering (Fixed)
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